Dye Catalysts need Consolidated (2024)

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  • 06-11-2024, 12:11 PM

    KariArisu

    Dye Catalysts need Consolidated

    Remember when the Glamour system was new, and we had a TON of different Glamour Prisms? Grade 1 through 5 for each craft! Eventually Square Enix decided to remove all of those and go with universal Glamour Prisms that work for everything. A very clean solution that benefits everyone.

    Now let's bring our attention to the dye system. There's over 100 different items used to dye our gear and not a lot of reason for them to exist.
    Almost all of these dyes are relatively worthless -- available at NPCs for cheap or on the market for similar amounts. Very few have any sort of value.

    It would be nice if we could combine a lot of the common dyes into single items, for example all of the non-special Blue dyes could just be a single "Blue Dye" item.
    For the special dyes, they could either remain the same or be combined in smaller amounts depending on rarity.

    Regardless of the solution, I think it's odd that we are getting an update to the dye system in Dawntrail but are keeping this heavily aged part of the system.

  • 06-11-2024, 12:45 PM

    GTK0HLK

    Quote:

    Originally Posted by KariArisu

    Remember when the Glamour system was new, and we had a TON of different Glamour Prisms? Grade 1 through 5 for each craft! Eventually Square Enix decided to remove all of those and go with universal Glamour Prisms that work for everything. A very clean solution that benefits everyone.

    Now let's bring our attention to the dye system. There's over 100 different items used to dye our gear and not a lot of reason for them to exist.
    Almost all of these dyes are relatively worthless -- available at NPCs for cheap or on the market for similar amounts. Very few have any sort of value.

    It would be nice if we could combine a lot of the common dyes into single items, for example all of the non-special Blue dyes could just be a single "Blue Dye" item.
    For the special dyes, they could either remain the same or be combined in smaller amounts depending on rarity.

    Regardless of the solution, I think it's odd that we are getting an update to the dye system in Dawntrail but are keeping this heavily aged part of the system.

    Something that just came to mind.

    Why not just PURE COLOR POTS and have them "mix and match" with other dyes, so you gain access to other Dyes. but of course this concept is terrible if it doesn't just overhaul the entirety of the dye system.

    Or simply remove all existing dyes/allow turn ins. like prisms used to be.

    There really is so much that can be adjust to how we'd like them to be.

    So we really gotta hammer out so many ideas and concepts. and then chisel them down to their efficient forms. Cause if it's more bloated than the current one. Sadly it'll turn to waste.

    [Personally, before I had thought up of allowing a ever eternal dye. by making it out of 999 Stack of Said Color. (or 9999, depending on, if rarity of said dye is into account. or 99) It basically creates incentive for Crafters to make the dye, farmers to farm it, and can be earned by all. and excludes the cash shop dyes. And with Dual(or potentially more)Channel/Dye System. more of said stacks of pots will be needed for each channel. The Ammount/Stack-s of dyes makes a Eternal Pot that is limitless usage.]

    also heard some concepts of eternally Unlocking the specific color on a specific item.
    But based on what that user said, you'd basically need as many dyes, as there is items. and then you'd need to double(or if new dye/channels arrive. Tripple/Quad/Etc) for the second dye channel. Per Item.

    Gonna be a bit to sort what idea is simple.

    But I like Eternal Dye/Pot. or Pseudo RGB with Pure Dye to make the rest of the potential or future colors.

  • 06-11-2024, 12:59 PM

    Sated

    As it is I tend to just hang onto pigment to save space for the crafted ones, and while I'd prefer to see a cleaner system in general I could definitely get behind this.

    Grouping the common dye into similar categories based on their sources while leaving the newer/expensive/rare ones separate would significantly reduce the number of item slots dyes take up.

    Blue Dye from crafting (6)
    Blue Dye from gil vendors (6)
    Blue Dye from tribe reputation vendors (6)
    Blue Dye from newer content (2) that would probably remain the same
    Then there are the pastel/dark/metallics (4) which would probably keep their own spots as well

    I feel like the difficult part would be communicating what dyes each one is for in the UI in a clean, obvious way.

  • 06-11-2024, 07:47 PM

    kaynide

    It should be really simplified, but robust.

    So, say we have core pigments (red blue yellow etc), then some fancy pants materials like “metallic shavings” of “glossy finish”.

    Then I dye my armor some color (let’s say Dalamud Red), and it says:
    This color will use 6 vials of red, 2 vials of black, one vial of blue”.

    Then just make the dyes based on hexadecimal.

    Allow 1 red and 1 blue to replace 2 purples, etc.

    Add in specialties (like I said, fancy pants) for things like sparkles/metallic/color fade or gradient…

    Alternatively just get rid of dye altogether as an item, and make it an NPC like the hair stylist that dyes your gear and allows you to “try out” all the combos and just pay the man to recolor.

  • 06-13-2024, 06:01 PM

    KariArisu

    All of these ideas are improvements.
  • 06-13-2024, 10:58 PM

    Sjol

    I would love a significant overhaul to the dye system even if it would cost me a ton of gil (re-selling Tribal dyes does make me a bit). Even eliminating them as consumables all together instead making them registerable items.

    Two problems with this that would need to be solved:
    1) Tribes (and other content) lose yet another reason to do that content and another reward leaving it with less and less.
    2) SE likely makes a ton of money on the Pure White/Pure Black dyes on Mog Station as they are regularly top-10 sellers. I think it's gross, but that money would have to come from somewhere else.

  • 06-13-2024, 11:13 PM

    Tint

    I would like a system where the dyes as consumable items basically don't exist anymore. The item is used once and then you unlock the dye in your catalogue and you can use it however often you want.

    Of course they won't do this because they sell dyes in the cash shop.

  • 06-13-2024, 11:14 PM

    Khryseis_Astra

    Quote:

    Originally Posted by kaynide

    It should be really simplified, but robust.

    So, say we have core pigments (red blue yellow etc), then some fancy pants materials like “metallic shavings” of “glossy finish”.

    Then I dye my armor some color (let’s say Dalamud Red), and it says:
    This color will use 6 vials of red, 2 vials of black, one vial of blue”.

    Then just make the dyes based on hexadecimal.

    Allow 1 red and 1 blue to replace 2 purples, etc.

    Add in specialties (like I said, fancy pants) for things like sparkles/metallic/color fade or gradient…

    I like this, but let’s make it one “vial” of each thing… I don’t want to feel like I’m making an ALC or CUL recipe! lol We basically already have the pigments in game that we can gather, we’d just need them to add the “specialties.” Would they be willing to do that for the colors that are currently either cash shop or rare retainer ventures? Idk… maybe make it a timed node kind of thing?

    But at any rate I would like more color customization… RGB values or a color sampler would be a dream. I don’t see it happening though because they just revamped the dye system to include the second dye channel, so if we do get more colors, it will probably be limited to swatches that they can add to the existing layout.

    Bare minimum, there should be a dye that matches every color used on the gear they create… if they want to use a 500th shade of white that neither Snow White or Pure White can match, that’s a new swatch. Seasonal gear has a green we’ve never seen before? New swatch. AF gear uses a special purple? New swatch.

  • 06-13-2024, 11:42 PM

    riani

    Quote:

    Originally Posted by Khryseis_Astra

    I like this, but let’s make it one “vial” of each thing…
    [...]
    ...if we do get more colors, it will probably be limited to swatches that they can add to the existing layout.

    Bare minimum, there should be a dye that matches every color used on the gear they create… if they want to use a 500th shade of white that neither Snow White or Pure White can match, that’s a new swatch. Seasonal gear has a green we’ve never seen before? New swatch. AF gear uses a special purple? New swatch.

    I would love to use more colors, even if it means more individual swatches in the game, but without any color consolidation, it will be a nightmare inventory-wise.
    The easiest solution would be, I assume, adding a color box (to the glamour chest or separately) where you can store all the paints - this would let them keep their profit from the Mogstation, they could even introduce more paints without any backlash, tribals would also keep their rewards and the color pots their value. Win-win all around.
  • 06-14-2024, 12:49 AM

    Skivvy

    Quote:

    Originally Posted by Tint

    I would like a system where the dyes as consumable items basically don't exist anymore. The item is used once and then you unlock the dye in your catalogue and you can use it however often you want.

    Of course they won't do this because they sell dyes in the cash shop.

    That's how it is in GW2 and I love it. It's such a nice QoL item. But yeah, sadly cash shop dyes exist here..

    Sooo, with that in mind, a couple of alternatives that I think would work OK in-game:

    1) Once any vendor / beast tribe dye is purchased once, it goes into a catalogue of available dyes (without needing to go back and purchase more bottles). If they are concerned about keeping that tiny gil-sink in game, they could still have the catalogue charge you the vendor price to apply the dye. Cash shop dyes and a few of those non-standard dyes (cherry pink, canary yellow, etc) would be excluded.

    Or...

    2) Let us store dyes in the glamour dresser. I don't know programming, but this seems like it would be more feasible with XIV's

    janky systems. :X

    I don't know about you, but I find it pretty annoying when I'm trying to put together some outfits, and then I discover I'm missing some dyes and have to back out of the whole thing to go purchase them from some random vendor.

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Dye Catalysts need Consolidated (2024)

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